{
"註釋": [
"在下方添加數據,格式如下:",
{
"遊戲劇情文本內音樂文件名": "萌百共享站音樂文件名"
},
"注意:數據後必須有英文逗號;所有的雙引號和冒號必須是英文符號。"
],
"babel_intro": "M_dia_babel_intro",
"babel_loop": "M_dia_babel_loop",
"ekg_loop": "D_avg_ekg_loop",
"radio": "D_avg_radio",
"phone": "D_avg_phone",
"slideshow": "D_avg_slideshow",
"d_gen_walk_n": "D_gen_walk_n",
"d_gen_explo_n": "D_gen_explo_n",
"d_gen_thunders_amb": "D_gen_thunders_amb",
"d_sp_chixiaobadao": "D_sp_chixiaobadao",
"d_gen_signalbomb": "D_gen_signalbomb",
"d_gen_surfacefrozen": "D_gen_surfacefrozen",
"d_gen_soldiersrun": "D_gen_soldiersrun",
"d_sp_ballista": "D_sp_ballista",
"d_gen_dooropen": "D_gen_dooropen",
"d_gen_doorclose": "D_gen_doorclose",
"d_sp_amiyakilling": "D_sp_amiyakilling",
"d_gen_transmissionget": "D_gen_transmissionget",
"d_gen_heartbeat": "D_gen_heartbeat",
"p_imp_arrow_h": "P_imp_arrow_h",
"beach": "D_amb_beach",
"doorclosequite": "D_gen_doorclosequite",
"doorknockquite": "D_gen_doorknockquite",
"dooropenquite": "D_gen_dooropenquite",
"fireworks": "D_gen_fireworks",
"leaveshake": "D_gen_leaveshake",
"phonevibration": "D_gen_phonevibration",
"runsand": "D_gen_runsand",
"smallearthquake": "D_gen_smallearthquake",
"livecrowd": "D_gen_livecrowd",
"blizzard": "D_amb_blizzard",
"pistol": "D_gen_pistol",
"drift": "D_gen_drift",
"sheildimpact": "D_gen_sheildimpact",
"bottlebroken": "D_gen_bottlebroken",
"sportscarstart": "D_gen_sportscarstart",
"motorbikestart": "D_gen_motorbikestart",
"rungeneral": "D_gen_rungeneral",
"knifegore": "D_gen_knifegore",
"fightgeneral": "D_gen_fightgeneral",
"transmission": "D_gen_transmission",
"e_imp_sword_h": "E_imp_sword_h",
"e_skill_bslimeexplo_n": "E_skill_bslimeexplo_n",
"e_skill_skulsrshot": "E_skill_skulsrshot",
"e_skill_skulsrexplo": "E_skill_skulsrexplo",
"e_skill_skulsrsword": "E_skill_skulsrsword",
"e_skill_driftsand": "E_skill_driftsand",
"e_skill_demonkatk": "E_skill_demonkatk",
"p_skill_chimera": "P_skill_chimera",
"p_skill_blacktimewand_shot": "P_skill_blacktimewand_shot",
"p_skill_blacktimewand": "P_skill_blacktimewand",
"p_skill_spiritexplo": "P_skill_spiritexplo",
"b_char_defboost": "B_char_defboost",
"tokenset": "B_char_tokenset",
"getcast": "B_char_getcast",
"flashback": "G_ui_stagepush",
"flashback2": "G_ui_stagepull",
"e_atk_magmasnail_n": "E_atk_magmasnail_n",
"e_atk_bigaxe_d": "E_atk_bigaxe_d",
"e_atk_bales_n": "E_atk_bales_n",
"e_atk_arrow_h": "E_atk_arrow_h",
"e_atk_blunt_n": "E_atk_blunt_n",
"e_atk_magic_n": "E_atk_magic_n",
"e_atk_saw_n_1": "E_atk_saw_n_1",
"e_atk_saw_n_2": "E_atk_saw_n_2",
"b_char_rockexplo": "B_char_rockexplo",
"char_emp": "B_char_emp",
"p_imp_axe_h": "P_imp_axe_h",
"p_imp_grenade_n": "P_imp_grenade_n",
"p_imp_amiyamag_h": "P_imp_amiyamag_h",
"p_imp_whip_h": "P_imp_whip_h",
"p_imp_blunt_h": "P_imp_blunt_h",
"p_imp_sword_n": "P_imp_sword_n",
"p_imp_tekken_h": "P_imp_tekken_h",
"p_imp_naginata_elc": "P_imp_naginata_elc",
"p_atk_smg_h": "P_atk_smg_h",
"p_atk_elecball_n": "P_atk_elecball_n",
"mist_loop": "M_dia_mist_loop",
"mist_intro": "M_dia_mist_intro",
"calamity_intro": "M_dia_calamity_intro",
"calamity_loop": "M_dia_calamity_loop",
"escape_intro": "M_dia_escape_intro",
"escape_loop": "M_dia_escape_loop",
"escapebattle_intro": "M_bat_escapebattle_intro",
"escapebattle_loop": "M_bat_escapebattle_loop",
"m_bat_game02_intro": "M_bat_game02_intro",
"m_bat_game02_loop": "M_bat_game02_loop",
"normalbattle_intro": "M_bat_normalbattle_intro",
"normalbattle_loop": "M_bat_normalbattle_loop",
"normal01_intro": "M_bat_normal01_intro",
"normal01_loop": "M_bat_normal01_loop",
"normal02_intro": "M_bat_normal02_intro",
"normal02_loop": "M_bat_normal02_loop",
"normal03_intro": "M_bat_normal03_intro",
"normal03_loop": "M_bat_normal03_loop",
"m_bat_epic_intro": "M_bat_epic_intro",
"m_bat_epic_loop": "M_bat_epic_loop",
"longmenbat_intro": "M_bat_longmenbat_intro",
"longmenbat_loop": "M_bat_longmenbat_loop",
"farce_intro": "M_dia_farce_intro",
"farce_loop": "M_dia_farce_loop",
"bar_intro": "M_avg_longmenbar_intro",
"bar_loop": "M_avg_longmenbar_loop",
"darkalley_intro": "M_avg_longmendarkalley_intro",
"darkalley_loop": "M_avg_longmendarkalley_loop",
"marketplace_intro": "M_avg_longmenmarketplace_intro",
"marketplace_loop": "M_avg_longmenmarketplace_loop",
"storyendjp_intro": "M_avg_storyendjp_intro",
"storyendjp_loop": "M_avg_storyendjp_loop",
"chasing_intro": "M_bat_chasing_intro",
"chasing_loop": "M_bat_chasing_loop",
"gorgeousdebut_intro": "M_bat_gorgeousdebut_intro",
"gorgeousdebut_loop": "M_bat_gorgeousdebut_loop",
"kingmouse_intro": "M_bat_kingmouse_intro",
"kingmouse_loop": "M_bat_kingmouse_loop",
"penguinlogistics_intro": "M_sys_penguinlogistics_intro",
"penguinlogistics_loop": "M_sys_penguinlogistics_loop",
"speedoflight_intro": "M_avg_speedoflight_intro",
"speedoflight_loop": "M_avg_speedoflight_loop",
"longmenbatimp_intro": "M_bat_longmenbatimp_intro",
"longmenbatimp_loop": "M_bat_longmenbatimp_loop",
"longmenoffice_intro": "M_bat_longmenoffice_intro",
"longmenoffice_loop": "M_bat_longmenoffice_loop",
"chernormal_intro": "M_bat_qiecheng_intro",
"chernormal_loop": "M_bat_qiecheng_loop",
"cherimp_intro": "M_bat_qiechengimp_intro",
"cherimp_loop": "M_bat_qiechengimp_loop",
"epic_intro": "M_bat_epic_intro",
"epic_loop": "M_bat_epic_loop",
"indust_intro": "M_bat_indust_intro",
"indust_loop": "M_bat_indust_loop",
"darkness01_intro": "M_dia_darkness01_intro",
"darkness01_loop": "M_dia_darkness01_loop",
"darkness02_intro": "M_dia_darkness02_intro",
"darkness02_loop": "M_dia_darkness02_loop",
"frostnova_intro": "M_bat_frostnova_intro",
"frostnova_loop": "M_bat_frostnova_loop",
"void_intro": "M_sys_void_intro",
"void_loop": "M_sys_void_loop",
"tech_intro": "M_sys_tech_intro",
"tech_loop": "M_sys_tech_loop",
"lab_intro": "M_sys_lab_intro",
"lab_loop": "M_sys_lab_loop",
"m_sys_science_intro": "M_sys_science_intro",
"m_sys_science_loop": "M_sys_science_loop",
"m_dia_street_intro": "M_dia_street_intro",
"m_dia_street_loop": "M_dia_street_loop",
"victory_intro": "M_bat_victory_intro",
"victory_loop": "M_bat_victory_loop",
"loading_intro": "M_sys_loading_intro",
"loading_loop": "M_sys_loading_loop",
"failed_intro": "M_bat_failed_intro",
"failed_loop": "M_bat_failed_loop",
"fesedm_intro": "M_bat_fesedm_intro",
"fesedm_loop": "M_bat_fesedm_loop",
"fesmetal_intro": "M_bat_fesmetal_intro",
"fesmetal_loop": "M_bat_fesmetal_loop",
"fesready_intro": "M_sys_fesready_intro",
"fesready_loop": "M_sys_fesready_loop",
"volcano_intro": "M_bat_volcano_intro",
"volcano_loop": "M_bat_volcano_loop",
"emperor_intro": "M_sys_emperor_intro",
"emperor_loop": "M_sys_emperor_loop",
"nightoflongmen_intro": "M_dia_nightoflongmen_intro",
"nightoflongmen_loop": "M_dia_nightoflongmen_loop",
"newhope01_intro": "M_dia_newhope01_intro",
"newhope01_loop": "M_dia_newhope01_loop",
"frostnovadie_intro": "M_avg_frostnovadie_intro",
"frostnovadie_loop": "M_avg_frostnovadie_loop",
"loneliness_intro": "M_avg_loneliness_intro",
"loneliness_loop": "M_avg_loneliness_loop",
"frostnovaevolution_intro": "M_bat_frostnovaevolution_intro",
"frostnovaevolution_loop": "M_bat_frostnovaevolution_loop",
"snowmonster_intro": "M_bat_snowmonster_intro",
"snowmonster_loop": "M_bat_snowmonster_loop",
"path_intro": "M_dia_path_intro",
"path_loop": "M_dia_path_loop",
"---請在上方添加數據---": "---請在上方添加數據---"
}["[CHARACTER", "BACKGROUND", "BACKGROUNDTWEEN", "BGEFFECT", "BLOCKER", "CAMERAEFFECT", "CAMERASHAKE", "CHAA", "CHARACTER", "CHARACTERACTION", "CHARACTERCUTIN", "CHARSLOT", "CONSUMEGUIDEONSTORYEND", "CURTAIN", "DALAY", "DALEY", "DEALY", "DECISION", "DELAT", "DELAU", "DELAY", "DELAY9TI", "DELAYT", "DIALO", "DIALOG", "EFFECT", "FADETIME", "GOTO", "GOTOPAGE", "HIDEITEM", "IMAGE", "IMAGEROTATE", "IMAGETWEEN", "LARGEBG", "LARGEBGTWEEN", "MULTILINE", "MUSICVOLUME", "MUSICVOLUNE", "NAME", "PALYSOUND", "PLAYMUSIC", "PLAYSOUND", "POPUPDIALOG", "PREDICATE", "SHOWITEM", "SKIPNODE", "SKIPTOTHIS", "SOUNDVOLUME", "STARTBATTLE", "STICKER", "STICKERCLEAR", "STOPMUCIS", "STOPMUSIC", "STOPSOUND", "SUBTITLE", "THEATER", "TUTORIAL", "VIDEO"]
該頁面記錄了明日方舟危機合約#0 荒蕪行動(Contingency Contract #0 Operation Barrenland)的劇情,關卡請前往明日方舟/危機合約/荒蕪行動條目查看。
[HEADER(key="title_test", is_skippable=false, fit_mode="BLACK_MASK")] 危機合約 [Dialog] [Background] [Character] [PlayMusic(intro="$lab_intro", key="$lab_loop", volume=0.6, crossfade=1, delay=0.5)] [delay(time=1)] [Dialog] [Blocker(a=1, r=0,g=0, b=0, fadetime=1, block=true)] [image(image="avg_9_2",xScale=1.1, yScale=1.1,block=false)] [imageTween(xScaleTo=1.3, yScaleTo=1.3,duration=30,block=false)] [Blocker(a=0, r=0,g=0, b=0, fadetime=2, block=true)] ——天災。 ——不知從什麼時候開始,天災開始越發頻繁,讓大地支離破碎。 人們躲藏在前人的智慧之中,用混凝土與金屬建起躲避天災的巢穴,稱之為移動城邦。 但天災依舊無情地捕獵著地面上的一切生靈,創造著遠勝災難本身的苦難。 必須有人阻止災難擴散,必須想辦法從互相仇視、互相傾軋的城邦之間取得平衡—— [Dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=1, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=1, block=true)] [image] 否則在天災撕裂一切之前,我們將無計可施。 [Dialog] [delay(time=2, black=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=0.6, block=true)] [Image(image="cc_start",x=0, y=0, xScale=1, yScale=1, fadetime=0)] [Blocker(a=0, fadetime=2, block=false)] [Character] [ImageTween(xFrom=0, yFrom=0, xTo=0, yTo=-20, xScaleFrom=1, yScaleFrom=1, xScaleTo=1.1, yScaleTo=1.1, duration=15, block=false)] 但是人類從來不會輕易放棄。 在各地的人們尋求生機之時,名為危機合約的特殊情報交換機制應運而生。 危機合約獨立於任何所知的政治實體,由眾多天災信使建立並運作至今。 它接收由各種組織或個人發佈的特殊任務,然後轉送給有能力完成這些任務的人。 天災信使們從各方蒐集情報和資源,為需要幫助的人帶去寶貴的支援,為提供幫助的人準備應有的報酬。 羅德島無疑,是危機合約最為認可的組織之一。 因為整合運動的暴動,雙方的交互在一段時間內被隔斷。 但是正如人們的精神一般堅韌,羅德島與危機合約的橋樑,如今再度被架起。 [Dialog] [Blocker(a=1, r=0,g=0, b=0, fadetime=0.6, block=true)] [delay(time=2)] [Image(image="cc_end",x=0, y=0, xScale=1, yScale=1, fadetime=0)] [Blocker(a=0, fadetime=2, block=false)] [ImageTween(xFrom=0, yFrom=0, xTo=0, yTo=-20, xScaleFrom=1, yScaleFrom=1, xScaleTo=1.1, yScaleTo=1.1, duration=15, block=false)] ————給希望付出努力的每一個人: 不論出身,不論種族,不論善惡,只要你有足夠的實力——活下來,處理目標,獲得報酬。 或是,處理危險的目標,獲得鉅額的報酬,以及,活下來。 不管接下來發生的將是怎樣前所未有的災難,“危機合約”都將在陰暗處繼續撐起一張無人知曉的網。 這一切,都是為了更多的生命。 ——“危機合約”。 [Dialog] [Blocker(a=1, r=0,g=0, b=0, fadetime=3, block=true)] [Image(fadetime=0)] [Blocker(a=0, fadetime=1, block=true)]
[HEADER(key="title_test", is_skippable=false, fit_mode="BLACK_MASK")] 危機合約 [Dialog] [delay(time=1)] [Blocker(a=1, r=0,g=0, b=0, fadetime=1, block=true)] [Dialog] [PlayMusic(intro="$m_dia_street_intro", key="$m_dia_street_loop", volume=0.6, crossfade=1, delay=0.5)] [Background(image="bg_rhodescom",screenadapt="coverall",fadetime=1,block=true)] [delay(time=2, black=true)] [Blocker(a=0, r=0,g=0, b=0, fadetime=2, block=true)] [Character(name="char_130_doberm_ex",fadetime=1,block=true)] [delay(time=1)] [name="杜賓"] 所有人都到了? [Character(name="char_002_amiya_1#1")] [name="阿米婭"] 嗯,各部門人員都到了,我們可以開始了。 [Character(name="char_130_doberm_ex")] [name="杜賓"] 那麼直接進入正題吧。普羅旺斯。 [Character] [Dialog] [Character(name="char_145_prove_1",fadetime=1,block=true)] [delay(time=1)] [name="普羅旺斯"] 好的,那麼我就開始了。 [name="普羅旺斯"] 如大家所見,我們已經收到了來自危機合約的新聯絡。 [name="普羅旺斯"] 羅德島上次的合約完成情況遠遠超出了大家的意料,得到了危機合約機構的一致肯定。 [name="普羅旺斯"] 博士精確地挑選了各項合約,在每一次戰鬥中完成多項指標,給危機合約機構留下深刻的印象。 [name="普羅旺斯"] 即使是我們也沒想到,適宜地安排幹員進行作戰會讓效率提高如此之多。 [Character(name="char_002_amiya_1#2")] [name="阿米婭"] 因為博士的出色工作,不僅羅德島本身獲取了大量物資幫助,也平復了諸多地區的動亂。 [Decision(options="我只是普通地完成工作而已。;啊,有嗎?;因為阿米婭幫助了我很多。",values="1;2;3")] [Predicate(references="1")] [Character(name="char_002_amiya_1#2")] [name="阿米婭"] 博士也太謙虛了,您的付出大家都看在眼裡的! [name="阿米婭"] 如果沒有博士的指引的話,我們肯定沒法完成那麼多的合約需求。 [Predicate(references="2")] [Character(name="char_145_prove_1")] [name="普羅旺斯"] 博士竟然完全沒有覺察到嗎? [name="普羅旺斯"] 在合約中體現的決斷力原來只是下意識的判斷? [name="普羅旺斯"] 不愧是博士! [Predicate(references="3")] [Character(name="char_002_amiya_1#2")] [name="阿米婭"] 我也只是輔助而已,博士才是那個努力最多的人。 [Predicate(references="1;2;3")] [Character(name="char_130_doberm_ex")] [name="杜賓"] ......吹捧的話差不多就行,普羅旺斯繼續說這次危機合約。 [Character(name="char_145_prove_1")] [name="普羅旺斯"] 多虧了上次的成績,羅德島和危機合約機構總算是再次達成了穩定的協議關係。 [name="普羅旺斯"] 在今後的時間裡,每隔一段時間羅德島都能穩定地接收到來自危機合約的委託了。 [showitem(image="item_cc2_1")] [Character(name="char_145_prove_1")] [name="普羅旺斯"] 這次的合約也同樣指向多個地區,已經在相關文件上為博士標註了出來。 [name="普羅旺斯"] 各個地區雖然遭到的問題不盡相同,但是都急切的需要幫助。 [Dialog] [hideitem(fadetime=0.5,block=true)] [showitem(image="item_cc2_2")] [Character(name="char_145_prove_1")] [name="普羅旺斯"] 然後是各項合約細節內容,和以前一樣,需要阿米婭和博士來進行確認和安排。 [name="普羅旺斯"] 判斷合約的難度併合理調度幹員的工作,相信對你們來說一點都不陌生了。 [Dialog] [hideitem(fadetime=0.5,block=true)] [showitem(image="item_cc2_4")] [Character(name="char_145_prove_1")] [name="普羅旺斯"] 隨著合約內容危險性的提高,我們也採用了新的合約危險度檢測機制。 [name="普羅旺斯"] 通過專門的合約評估系統,我們會對每次作戰的結果做出記錄和數據收集。 [name="普羅旺斯"] 為了避免出現意外,只有在合約完成數目逐漸提高之後,後續危險度評級更高的委託才會逐漸解鎖。 [name="普羅旺斯"] 相信我們可以循序漸進地完成這次的危機合約任務。 [Dialog] [hideitem(fadetime=0.5,block=true)] [Character(name="char_130_doberm_ex")] [name="杜賓"] 想要獲得更高回報,自然代表著更高風險。 [name="杜賓"] 不管以前做的再好,現在也不能放鬆警惕。 [showitem(image="item_cc2_5")] [Character(name="char_130_doberm_ex")] [name="杜賓"] 與此相對,羅德島內也設立了新的訓練場地,專門為模擬各種合約條件進行作戰演習。 [name="杜賓"] 如果博士有需要,也可以多加利用。 [name="杜賓"] 做好戰前的準備永遠都是勝利的第一步。 [Dialog] [hideitem(fadetime=0.5,block=true)] [Character(name="char_145_prove_1")] [name="普羅旺斯"] 那麼,危機合約————代號荒蕪行動,正式轉交給博士。 [name="普羅旺斯"] PRTS會做好後續的相關資料整理工作,如果還有疑問博士可以在管理界面進行再確認。 [name="普羅旺斯"] 行動正式開始,祝大家一切順利。 [name="普羅旺斯"] 願我們能為這片多災的大地帶去希望。 [Dialog] [Blocker(a=1, r=0,g=0, b=0, fadetime=3, block=true)] [Image(fadetime=0)] [delay(time=1)]
" srcset="
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1280w,
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1400w,
1440w,
1600w,
1680w,
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